"The critic shouldn’t need to tear a work apart to demonstrate that he knows how it was put together. The important thing is to convey what is new and beautiful in the work, not how it was made—which is more or less implicit." — Pauline Kael.
Aficionados a lo que la vida nos ofrece
Compartimos opiniones, ideas, perspectivas e inspiración.
— Haciendo realidad el pensamiento creativo
"Kids who draw on computers don’t understand. There didn’t used to be an “undo” button. When Michelangelo painted a dude’s head too big, they had to tear down the whole fucking church and just start over." — Tyler Cook.
"Stories bring people who will never meet together through a shared fictional experience. That’s a pretty magical idea when taken on a global level. As for sharing stories, they die unless we share them so it’s good to literally spread the word." — Mark Millar.
"Art documenting life will always come filtered through big cultural touchstones. That’s the way it SHOULD be. […] Hermetically sealing one’s art off from the culture one is a part of seems disingenuous to me. Let it flow. I’m just saying."
— Matt Séneca.
El Arte requiere Tiempo
Cuando las cosas que te gustan no suelen volver.
Donde las ideas llegan a morir.
"Junk is better when you only see it on the periphery. When it's 'taken seriously,' historicized, it loses its freshness, its value as antidote. The endless cataloging, defining wears me out. For me, art/literature/tv/film/whatever (not just trashy stuff but everything) works best as a bath to be submerged in, a pattern to be a part of—something that stipples the space you're interacting with (either visually or conceptually) and enriches you contextually."
— Jason Overby.
"Pop culture as genre enterprise can be riveting in the moment head on, not just peripherally. Its value is in whatever pleasure it gives, I guess." — Jason Overby.
"Even if stories come from the old roots I think doing them in new ways creates something bigger than just the root idea. Plus as a reader or an artist I feel like you have to have hope for undiscovered country. You can’t be an explorer that already expects every mountain to have a flag planted on it—there are still mountains on Mars."
— Brandon Graham.
"No limit may be set to art, neither is there any craftsman that is fully master of his craft." — Ptahhotep.
"I don’t think that writers or painters or filmmakers function because they have something they particularly want to say. They have something that they feel." — Stanley Kubrick.
"Your creator owned project shouldn´t be part-time or in-and-out, it should be your entire focus and receive all your best love." — Rick Remender.
"When I started in the 80’s, 90’s and on, iconoclastic stories were needed to fight complacency and status-quo and superficiality. I feel that now with darkness and despair around us, we need unironic, rebuilt, Neo-classic humanity. With monsters, of course." — Guillermo del Toro.
"Stories hurt. Stories heal." — Guillermo del Toro.
"Art might not, as the myth goes, get better during bleak times, but bleak times do make people cling harder to the art they’ve got." — Katherine St. Asaph.
Occasionally, someone asks me what the point is in reviewing old games. These things have been out for twenty years. Surely, everyone who cares has already formed their opinion. What they are forgetting is the most crucial fact of vintage media. Nostalgia lies."
— Ryan DiGiorgi.
"Overrated" remains the most worthless and yet telling critical evaluation one can make. Try harder. — Josh Flanagan.
"I doubt there’s such a thing as an unadaptable work, though sometimes the only way to do the work justice would be to create an entirely different work with only the faintest connection to the original." — Andrew Hickey.
"The artist is the medium between his fantasies and the rest of the world." — Federico Fellini.
"Cut everything inessential. Then make connections between everything that’s left. What you consider inessential will differ from what others consider inessential. That’s where you find your voice. In your choices." — Andy Diggle.